Sunday, July 31, 2011

Will non-pvp'ers enjoy pvp in swtor?

One of the biggest draw backs to pvp for a lot of people, is that instead of pvp being like chess, pvp in games like Blizzard's World of Warcraft is more like extreme speed chess. You must react instantly to all moves made and if you falter once you lose. Wins happening in less then 10 seconds hardly give people time to react. Fighting in a system like this this a lot of potential pvpers get very overwhelmed and just quit trying. The Learning Curve was so harsh, that it was hardly worth putting forth the effort for such a short fight.

Then comes along Bioware's Star Wars: The Old Republic and again will be changing the way pvp has worked in WOW, and it's subsequent knock-offs (Rift).

Georg Zoeller, Principal Lead Combat Designer recently said in a post:

Ultimately, for PvE and PvP, we're concerned with classes amortizing their utility, survivability and damage potential over a certain amount time and making player skill and tactical choices the deciding elements in a confrontation. You don't do that by giving everyone the same short term burst potential - that'd be boring.

It is my opinion that this slow down of the pace of combat will actually open up the possibility and fun factor for veteran pkers as well as give all of those that were previously pve oriented a chance to participate, and possibly learn to enjoy the challenge of combat between players.

If you've never pvp'ed in a game previous to SW:TOR, this will probably your best chance to learn to appreciate the rest of the game you've been missing.

I mean come on, it's your chance to be your favorite Jedi or Bounty Hunter or even Sith Lord in the Star Wars Universe!

Thanks to @BraxKedren for the article idea.

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