Saturday, July 30, 2011

The Death of DKP

Bioware has officially killed DKP with it's new amazing raid reward system currently called 'Loot Containers'.

'Loot containers' (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops.

As it's currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the Operations group will get an individual container which has a chance to give you a random piece of loot that's specific to your class. It could be part of an armor set, a weapon, and so on. If you don't get loot, you'll get commendations which can be used to purchase gear.

Please note, this feature is currently in Game Testing and may well be modified before launch.
-- Stephen Reid (Dev Tracker)

This system will solve pretty much all of the loot drama ever had while raiding. No longer will players have to deal with Loot Council, or DKP, or Random Rolls. No longer will pugs have to deal with Ninja Looting raid leaders.

Players will be rewarded for getting through the encounter, and eventually will be able to get all of the items they are after in a reasonable amount of time.

This will allow guilds to progress further into raiding systems than any other MMO so far, and lower the gap between the haves and the have nots.

Of all the systems introduced by Bioware into the MMO Genre, this is by far one of the greatest game changers I've seen yet.

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