Then comes along Bioware's Star Wars: The Old Republic and again will be changing the way pvp has worked in WOW, and it's subsequent knock-offs (Rift).
Georg Zoeller, Principal Lead Combat Designer recently said in a post:
Ultimately, for PvE and PvP, we're concerned with classes amortizing their utility, survivability and damage potential over a certain amount time and making player skill and tactical choices the deciding elements in a confrontation. You don't do that by giving everyone the same short term burst potential - that'd be boring.
It is my opinion that this slow down of the pace of combat will actually open up the possibility and fun factor for veteran pkers as well as give all of those that were previously pve oriented a chance to participate, and possibly learn to enjoy the challenge of combat between players.
If you've never pvp'ed in a game previous to SW:TOR, this will probably your best chance to learn to appreciate the rest of the game you've been missing.
I mean come on, it's your chance to be your favorite Jedi or Bounty Hunter or even Sith Lord in the Star Wars Universe!
Thanks to @BraxKedren for the article idea.
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